This commit is contained in:
Slipstream 2025-05-05 20:05:41 -06:00
parent 3be8feecb4
commit d97555d959
Signed by: slipstream
GPG Key ID: 13E498CE010AC6FD
12 changed files with 1095 additions and 85 deletions

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@ -16,6 +16,7 @@ from pydantic_settings import BaseSettings, SettingsConfigDict
from pydantic import BaseModel, Field
from functools import lru_cache
from contextlib import asynccontextmanager
from enum import Enum
# --- Logging Configuration ---
# Configure logging
@ -60,6 +61,9 @@ class ApiSettings(BaseSettings):
REDIS_PORT: int = 6379
REDIS_PASSWORD: Optional[str] = None # Optional
# Secret key for AI Moderation API endpoint
MOD_LOG_API_SECRET: Optional[str] = None
model_config = SettingsConfigDict(
env_file=dotenv_path,
env_file_encoding='utf-8',
@ -2611,6 +2615,7 @@ async def get_token(user_id: str = Depends(verify_discord_token)):
# Return only the access token, not the full token data
return {"access_token": token_data.get("access_token")}
@api_app.get("/token/{user_id}")
@discordapi_app.get("/token/{user_id}")
async def get_token_by_user_id(user_id: str):

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@ -107,7 +107,34 @@ class CommandInfo(BaseModel):
enabled: bool = True
cog_name: Optional[str] = None
class Guild(BaseModel):
id: str
name: str
icon_url: Optional[str] = None
# --- Endpoints ---
@router.get("/user-guilds", response_model=List[Guild])
async def get_user_guilds(
user: dict = Depends(get_dashboard_user)
):
"""Get all guilds the user is an admin of."""
try:
# This would normally fetch guilds from Discord API or the bot
# For now, we'll return a mock response
# TODO: Replace mock data with actual API call to Discord
guilds = [
Guild(id="123456789", name="My Awesome Server", icon_url="https://cdn.discordapp.com/icons/123456789/abc123def456ghi789jkl012mno345pqr.png"),
Guild(id="987654321", name="Another Great Server", icon_url="https://cdn.discordapp.com/icons/987654321/zyx987wvu654tsr321qpo098mlk765jih.png")
]
return guilds
except Exception as e:
log.error(f"Error getting user guilds: {e}")
raise HTTPException(
status_code=status.HTTP_500_INTERNAL_SERVER_ERROR,
detail=f"Error getting user guilds: {str(e)}"
)
@router.get("/guilds/{guild_id}/channels", response_model=List[Channel])
async def get_guild_channels(
guild_id: int,
@ -118,6 +145,7 @@ async def get_guild_channels(
try:
# This would normally fetch channels from Discord API or the bot
# For now, we'll return a mock response
# TODO: Replace mock data with actual API call to Discord
channels = [
Channel(id="123456789", name="general", type=0),
Channel(id="123456790", name="welcome", type=0),
@ -142,6 +170,7 @@ async def get_guild_roles(
try:
# This would normally fetch roles from Discord API or the bot
# For now, we'll return a mock response
# TODO: Replace mock data with actual API call to Discord
roles = [
Role(id="123456789", name="@everyone", color=0, position=0, permissions="0"),
Role(id="123456790", name="Admin", color=16711680, position=1, permissions="8"),
@ -166,6 +195,7 @@ async def get_guild_commands(
try:
# This would normally fetch commands from the bot
# For now, we'll return a mock response
# TODO: Replace mock data with actual bot command introspection
commands = [
Command(name="help", description="Show help message"),
Command(name="ping", description="Check bot latency"),
@ -651,6 +681,7 @@ async def sync_guild_commands(
# This endpoint would trigger a command sync for the guild
# In a real implementation, this would communicate with the bot to sync commands
# For now, we'll just return a success message
# TODO: Implement actual command syncing logic
return {"message": "Command sync requested. This may take a moment to complete."}
except Exception as e:
log.error(f"Error syncing commands for guild {guild_id}: {e}")
@ -1168,6 +1199,7 @@ async def get_conversations(
try:
# This would normally fetch conversations from the database
# For now, we'll return a mock response
# TODO: Implement actual conversation fetching
conversations = [
Conversation(
id="1",
@ -1201,6 +1233,7 @@ async def get_conversation_messages(
try:
# This would normally fetch messages from the database
# For now, we'll return a mock response
# TODO: Implement actual message fetching
messages = [
Message(
id="1",

View File

@ -29,7 +29,23 @@
</div>
</div>
<!-- Dashboard Section -->
<!-- Server Selection Section (New) -->
<div id="server-select-section" class="container dashboard-section" style="display: none; margin-top: 80px;">
<div class="card">
<div class="card-header">
<h2 class="card-title">Select a Server</h2>
<p class="text-muted">Choose the server you want to manage.</p>
</div>
<div id="server-list-container" class="server-list-grid p-4">
<!-- Server items will be populated by JS -->
<div class="loading-spinner-container">
<div class="loading-spinner"></div>
</div>
</div>
</div>
</div>
<!-- Dashboard Section (Initially hidden until server selected) -->
<div id="dashboard-container" class="dashboard-container" style="display: none;">
<!-- Sidebar -->
<div id="sidebar" class="sidebar">
@ -100,16 +116,12 @@
<div class="card">
<div class="card-header">
<h2 class="card-title">Manage Server Settings</h2>
<p class="text-muted">Settings for the selected server.</p> <!-- Added description -->
</div>
<div class="form-group">
<label for="guild-select">Select Server:</label>
<select name="guilds" id="guild-select" class="w-full">
<option value="">--Please choose a server--</option>
</select>
</div>
<!-- Removed guild-select dropdown -->
</div>
<div id="settings-form" style="display: none;">
<div id="settings-form"> <!-- Display block by default now, JS will load content -->
<div class="card">
<div class="card-header">
<h3 class="card-title">Prefix Settings</h3>
@ -500,13 +512,9 @@
<div class="card">
<div class="card-header">
<h2 class="card-title">Manage Cogs & Commands</h2>
<p class="text-muted">Enable/disable modules and commands for the selected server.</p> <!-- Added description -->
</div>
<div class="form-group">
<label for="cog-guild-select">Select Server:</label>
<select name="guilds" id="cog-guild-select" class="w-full">
<option value="">--Please choose a server--</option>
</select>
</div>
<!-- Removed cog-guild-select dropdown -->
</div>
<div id="cog-management-loading" class="loading-container">

View File

@ -432,37 +432,3 @@ function saveCommandsSettings() {
Toast.error('Failed to save command settings. Please try again.');
});
}
/**
* Show a specific section and hide others
* @param {string} sectionId - ID of the section to show
*/
function showSection(sectionId) {
// Get all sections
const sections = document.querySelectorAll('.dashboard-section');
// Hide all sections
sections.forEach(section => {
section.style.display = 'none';
});
// Get all nav buttons
const navButtons = document.querySelectorAll('.nav-button');
// Remove active class from all nav buttons
navButtons.forEach(button => {
button.classList.remove('active');
});
// Show the selected section and activate the corresponding nav button
const selectedSection = document.getElementById(`${sectionId}-section`);
const selectedNavButton = document.getElementById(`nav-${sectionId}`);
if (selectedSection) {
selectedSection.style.display = 'block';
}
if (selectedNavButton) {
selectedNavButton.classList.add('active');
}
}

View File

@ -18,6 +18,10 @@ document.addEventListener('DOMContentLoaded', () => {
// Initialize dropdowns
initDropdowns();
// Store selected guild ID globally (using localStorage)
window.selectedGuildId = localStorage.getItem('selectedGuildId');
window.currentSettingsGuildId = null; // Track which guild's settings are loaded
});
/**
@ -163,8 +167,8 @@ function initAuth() {
loadUserInfo();
}
// Load initial data
loadDashboardData();
// Show server selection screen first
showServerSelection();
} else {
// User is not authenticated, show login
if (authSection) authSection.style.display = 'block';
@ -283,13 +287,27 @@ function initTabs() {
/**
* Show a specific section of the dashboard
* @param {string} sectionId - The ID of the section to show
* @param {string} sectionId - The ID of the section to show (e.g., 'server-settings')
*/
function showSection(sectionId) {
// Hide all sections
console.log(`Attempting to show section: ${sectionId}`);
// Check if a server is selected before showing any section other than server-select
if (!window.selectedGuildId && sectionId !== 'server-select') {
console.log('No server selected, redirecting to server selection.');
showServerSelection(); // Redirect to server selection
return; // Stop further execution
}
// Hide all specific dashboard sections first
document.querySelectorAll('.dashboard-section').forEach(section => {
section.style.display = 'none';
});
// Also hide the server selection section if it exists and we are showing another section
const serverSelectSection = document.getElementById('server-select-section');
if (serverSelectSection && sectionId !== 'server-select') {
serverSelectSection.style.display = 'none';
}
// Remove active class from all nav items
document.querySelectorAll('.nav-item').forEach(item => {
@ -297,31 +315,76 @@ function showSection(sectionId) {
});
// Show the selected section
const section = document.getElementById(`${sectionId}-section`);
if (section) {
section.style.display = 'block';
}
const sectionElement = document.getElementById(`${sectionId}-section`);
if (sectionElement) {
sectionElement.style.display = 'block';
console.log(`Successfully displayed section: ${sectionId}-section`);
// Add active class to the corresponding nav item
const navItem = document.querySelector(`.nav-item[data-section="${sectionId}-section"]`);
if (navItem) {
navItem.classList.add('active');
}
// Add active class to the corresponding nav item
const navItem = document.querySelector(`.nav-item[data-section="${sectionId}-section"]`);
if (navItem) {
navItem.classList.add('active');
}
// Load AI settings if needed
if (sectionId === 'ai-settings' && typeof loadAiSettings === 'function' && typeof aiSettingsLoaded !== 'undefined' && !aiSettingsLoaded) {
loadAiSettings();
}
// Load data for the specific section if needed and a guild is selected
if (window.selectedGuildId) {
// Load AI settings if needed (assuming it's guild-specific now)
if (sectionId === 'ai-settings' && typeof loadAiSettings === 'function') {
// Check if already loaded for this guild to prevent redundant calls
// This requires loadAiSettings to track its loaded state per guild or be idempotent
console.log(`Loading AI settings for guild ${window.selectedGuildId}`);
loadAiSettings(window.selectedGuildId); // Pass guildId
}
// Load theme settings if needed
if (sectionId === 'theme-settings' && typeof loadThemeSettings === 'function' && typeof themeSettingsLoaded !== 'undefined' && !themeSettingsLoaded) {
loadThemeSettings();
}
// Load theme settings if needed (assuming global/user-specific)
if (sectionId === 'theme-settings' && typeof loadThemeSettings === 'function' && typeof themeSettingsLoaded !== 'undefined' && !themeSettingsLoaded) {
console.log("Loading theme settings");
loadThemeSettings();
// themeSettingsLoaded = true; // Assuming loadThemeSettings handles this
}
// Load cog management if needed
if (sectionId === 'cog-management' && typeof loadGuildsForCogManagement === 'function' && typeof cogManagementLoaded !== 'undefined' && !cogManagementLoaded) {
loadGuildsForCogManagement();
cogManagementLoaded = true;
// Load cog management if needed
if (sectionId === 'cog-management' && typeof loadCogManagementData === 'function') {
// Check if already loaded for this guild
if (!window.cogManagementLoadedGuild || window.cogManagementLoadedGuild !== window.selectedGuildId) {
console.log(`Loading Cog Management data for guild ${window.selectedGuildId}`);
loadCogManagementData(window.selectedGuildId); // Pass guildId
window.cogManagementLoadedGuild = window.selectedGuildId; // Track loaded guild
} else {
console.log(`Cog Management data for guild ${window.selectedGuildId} already loaded.`);
}
}
// Load command customization if needed
if (sectionId === 'command-customization' && typeof loadCommandCustomizationData === 'function') {
// Check if already loaded for this guild
if (!window.commandCustomizationLoadedGuild || window.commandCustomizationLoadedGuild !== window.selectedGuildId) {
console.log(`Loading Command Customization data for guild ${window.selectedGuildId}`);
loadCommandCustomizationData(window.selectedGuildId); // Pass guildId
window.commandCustomizationLoadedGuild = window.selectedGuildId; // Track loaded guild
} else {
console.log(`Command Customization data for guild ${window.selectedGuildId} already loaded.`);
}
}
// Load general server settings (prefix, welcome/leave, modules, permissions) if viewing relevant sections
if (['server-settings', 'welcome-module', 'modules-settings', 'permissions-settings'].includes(sectionId)) {
// loadGuildSettings already prevents redundant loads using window.currentSettingsGuildId
console.log(`Loading general guild settings for guild ${window.selectedGuildId}`);
loadGuildSettings(window.selectedGuildId);
}
}
} else {
console.warn(`Section with ID ${sectionId}-section not found.`);
// Optionally show a default section or an error message
// If no section found and a guild is selected, maybe default to server-settings?
if (window.selectedGuildId) {
console.log("Defaulting to server-settings section.");
showSection('server-settings');
} else {
// If no guild selected either, go back to server selection
showServerSelection();
}
}
}
@ -360,11 +423,118 @@ function initDropdowns() {
}
/**
* Load dashboard data
* Show the server selection screen
*/
function showServerSelection() {
console.log('Showing server selection screen...');
const dashboardContainer = document.getElementById('dashboard-container');
const serverSelectSection = document.getElementById('server-select-section'); // Assuming this ID exists in index.html
if (!serverSelectSection) {
console.error('Server selection section not found!');
// Maybe show an error to the user or default to the old behavior
loadDashboardData(); // Fallback?
return;
}
// Hide main dashboard content and show server selection
if (dashboardContainer) dashboardContainer.style.display = 'none';
serverSelectSection.style.display = 'block';
// Hide all other specific dashboard sections just in case
document.querySelectorAll('.dashboard-section').forEach(section => {
section.style.display = 'none';
});
// Load the list of guilds for the user
loadUserGuilds();
}
/**
* Load guilds the user has admin access to for the selection screen
*/
function loadUserGuilds() {
const serverListContainer = document.getElementById('server-list-container'); // Assuming this ID exists within server-select-section
if (!serverListContainer) {
console.error('Server list container not found!');
return;
}
serverListContainer.innerHTML = '<div class="loading-spinner"></div><p>Loading your servers...</p>'; // Show loading state
API.get('/dashboard/api/user-guilds')
.then(guilds => {
serverListContainer.innerHTML = ''; // Clear loading state
if (!guilds || guilds.length === 0) {
serverListContainer.innerHTML = '<p>No servers found where you have admin permissions.</p>';
return;
}
guilds.forEach(guild => {
const guildElement = document.createElement('div');
guildElement.className = 'server-select-item card'; // Add card class for styling
guildElement.style.cursor = 'pointer';
guildElement.dataset.guildId = guild.id;
const iconElement = document.createElement('img');
iconElement.className = 'server-icon';
iconElement.src = guild.icon_url || 'img/default-icon.png'; // Provide a default icon path
iconElement.alt = `${guild.name} icon`;
iconElement.width = 50;
iconElement.height = 50;
const nameElement = document.createElement('span');
nameElement.className = 'server-name';
nameElement.textContent = guild.name;
guildElement.appendChild(iconElement);
guildElement.appendChild(nameElement);
guildElement.addEventListener('click', () => {
console.log(`Server selected: ${guild.name} (${guild.id})`);
// Store selected guild ID
localStorage.setItem('selectedGuildId', guild.id);
window.selectedGuildId = guild.id;
window.currentSettingsGuildId = null; // Reset loaded settings tracker
// Hide server selection and show dashboard
const serverSelectSection = document.getElementById('server-select-section');
const dashboardContainer = document.getElementById('dashboard-container');
if (serverSelectSection) serverSelectSection.style.display = 'none';
if (dashboardContainer) dashboardContainer.style.display = 'block';
// Load data for the selected guild and show the default section
loadDashboardData(); // Now loads data for the selected guild
showSection('server-settings'); // Show the server settings section by default
});
serverListContainer.appendChild(guildElement);
});
})
.catch(error => {
console.error('Error loading user guilds:', error);
serverListContainer.innerHTML = '<p class="text-danger">Error loading servers. Please try again.</p>';
Toast.error('Failed to load your servers.');
});
}
/**
* Load initial dashboard data *after* a server has been selected
*/
function loadDashboardData() {
// Load guilds for server select
loadGuilds();
if (!window.selectedGuildId) {
console.warn('loadDashboardData called without a selected guild ID.');
showServerSelection(); // Redirect back to selection if no guild is selected
return;
}
console.log(`Loading dashboard data for guild: ${window.selectedGuildId}`);
// No longer need to load the general guild list here.
// Specific sections will load their data via showSection or dedicated functions.
// We might load some initial settings common to multiple sections here if needed.
// For now, let's ensure the basic settings are loaded if the user lands on a relevant page.
loadGuildSettings(window.selectedGuildId);
}
/**
@ -401,9 +571,11 @@ function showBotTokenMissingError() {
}
/**
* Load guilds for server select dropdown
* Load guilds for the *original* server select dropdown (now potentially redundant)
* Kept for reference or potential future use, but not called by default flow anymore.
*/
function loadGuilds() {
console.warn("loadGuilds function called - this might be redundant now.");
const guildSelect = document.getElementById('guild-select');
if (!guildSelect) return;
@ -451,10 +623,26 @@ function loadGuilds() {
}
/**
* Load settings for a specific guild
* @param {string} guildId - The guild ID
* Load settings for the currently selected guild (window.selectedGuildId)
* @param {string} guildId - The guild ID to load settings for
*/
function loadGuildSettings(guildId) {
// Prevent reloading if settings for this guild are already loaded
if (window.currentSettingsGuildId === guildId) {
console.log(`Settings for guild ${guildId} already loaded.`);
// Ensure the forms are visible if navigating back
const settingsForm = document.getElementById('settings-form');
const welcomeSettingsForm = document.getElementById('welcome-settings-form');
const modulesSettingsForm = document.getElementById('modules-settings-form');
const permissionsSettingsForm = document.getElementById('permissions-settings-form');
if (settingsForm) settingsForm.style.display = 'block';
if (welcomeSettingsForm) welcomeSettingsForm.style.display = 'block';
if (modulesSettingsForm) modulesSettingsForm.style.display = 'block';
if (permissionsSettingsForm) permissionsSettingsForm.style.display = 'block';
return;
}
console.log(`Loading settings for guild: ${guildId}`);
const settingsForm = document.getElementById('settings-form');
const welcomeSettingsForm = document.getElementById('welcome-settings-form');
const modulesSettingsForm = document.getElementById('modules-settings-form');
@ -498,6 +686,9 @@ function loadGuildSettings(guildId) {
loadGuildRoles(guildId);
loadGuildCommands(guildId);
// Mark settings as loaded for this guild
window.currentSettingsGuildId = guildId;
// Set up event listeners for buttons
setupSaveSettingsButtons(guildId);
setupWelcomeLeaveTestButtons(guildId);
@ -1370,5 +1561,3 @@ function setupWelcomeLeaveTestButtons(guildId) {
});
}
}

395
cogs/mod_log_cog.py Normal file
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@ -0,0 +1,395 @@
import discord
from discord.ext import commands
from discord import app_commands, Interaction, Embed, Color, User, Member, Object
import asyncpg
import logging
from typing import Optional, Union, Dict, Any
import datetime
# Assuming db functions are in discordbot.db.mod_log_db
from ..db import mod_log_db
# Assuming settings manager is available
from ..settings_manager import SettingsManager # Adjust import path if necessary
log = logging.getLogger(__name__)
class ModLogCog(commands.Cog):
"""Cog for handling integrated moderation logging and related commands."""
def __init__(self, bot: commands.Bot):
self.bot = bot
self.settings_manager: SettingsManager = bot.settings_manager # Assuming settings_manager is attached to bot
self.pool: asyncpg.Pool = bot.pool # Assuming pool is attached to bot
# Create the main command group for this cog
self.modlog_group = app_commands.Group(
name="modlog",
description="Commands for viewing and managing moderation logs"
)
# Register commands within the group
self.register_commands()
# Add command group to the bot's tree
self.bot.tree.add_command(self.modlog_group)
def register_commands(self):
"""Register all commands for this cog"""
# --- View Command ---
view_command = app_commands.Command(
name="view",
description="View moderation logs for a user or the server",
callback=self.modlog_view_callback,
parent=self.modlog_group
)
app_commands.describe(
user="Optional: The user whose logs you want to view"
)(view_command)
self.modlog_group.add_command(view_command)
# --- Case Command ---
case_command = app_commands.Command(
name="case",
description="View details for a specific moderation case ID",
callback=self.modlog_case_callback,
parent=self.modlog_group
)
app_commands.describe(
case_id="The ID of the moderation case to view"
)(case_command)
self.modlog_group.add_command(case_command)
# --- Reason Command ---
reason_command = app_commands.Command(
name="reason",
description="Update the reason for a specific moderation case ID",
callback=self.modlog_reason_callback,
parent=self.modlog_group
)
app_commands.describe(
case_id="The ID of the moderation case to update",
new_reason="The new reason for the moderation action"
)(reason_command)
self.modlog_group.add_command(reason_command)
# --- Core Logging Function ---
async def log_action(
self,
guild: discord.Guild,
moderator: Union[User, Member], # For bot actions
target: Union[User, Member, Object], # Can be user, member, or just an ID object
action_type: str,
reason: Optional[str],
duration: Optional[datetime.timedelta] = None,
source: str = "BOT", # Default source is the bot itself
ai_details: Optional[Dict[str, Any]] = None, # Details from AI API
moderator_id_override: Optional[int] = None # Allow overriding moderator ID for AI source
):
"""Logs a moderation action to the database and configured channel."""
if not guild:
log.warning("Attempted to log action without guild context.")
return
guild_id = guild.id
# Use override if provided (for AI source), otherwise use moderator object ID
moderator_id = moderator_id_override if moderator_id_override is not None else moderator.id
target_user_id = target.id
duration_seconds = int(duration.total_seconds()) if duration else None
# 1. Add initial log entry to DB
case_id = await mod_log_db.add_mod_log(
self.pool, guild_id, moderator_id, target_user_id,
action_type, reason, duration_seconds
)
if not case_id:
log.error(f"Failed to get case_id when logging action {action_type} in guild {guild_id}")
return # Don't proceed if we couldn't save the initial log
# 2. Check settings and send log message
try:
settings = await self.settings_manager.get_guild_settings(guild_id)
log_enabled = settings.get('mod_log_enabled', False)
log_channel_id = settings.get('mod_log_channel_id')
if not log_enabled or not log_channel_id:
log.debug(f"Mod logging disabled or channel not set for guild {guild_id}. Skipping Discord log message.")
return
log_channel = guild.get_channel(log_channel_id)
if not log_channel or not isinstance(log_channel, discord.TextChannel):
log.warning(f"Mod log channel {log_channel_id} not found or not a text channel in guild {guild_id}.")
# Optionally update DB to remove channel ID? Or just leave it.
return
# 3. Format and send embed
embed = self._format_log_embed(
case_id=case_id,
moderator=moderator, # Pass the object for display formatting
target=target,
action_type=action_type,
reason=reason,
duration=duration,
guild=guild,
source=source,
ai_details=ai_details,
moderator_id_override=moderator_id_override # Pass override for formatting
)
log_message = await log_channel.send(embed=embed)
# 4. Update DB with message details
await mod_log_db.update_mod_log_message_details(self.pool, case_id, log_message.id, log_channel.id)
except Exception as e:
log.exception(f"Error during Discord mod log message sending/updating for case {case_id} in guild {guild_id}: {e}")
def _format_log_embed(
self,
case_id: int,
moderator: Union[User, Member],
target: Union[User, Member, Object],
action_type: str,
reason: Optional[str],
duration: Optional[datetime.timedelta],
guild: discord.Guild,
source: str = "BOT",
ai_details: Optional[Dict[str, Any]] = None,
moderator_id_override: Optional[int] = None
) -> Embed:
"""Helper function to create the standard log embed."""
color_map = {
"BAN": Color.red(),
"UNBAN": Color.green(),
"KICK": Color.orange(),
"TIMEOUT": Color.gold(),
"REMOVE_TIMEOUT": Color.blue(),
"WARN": Color.yellow(),
"AI_ALERT": Color.purple(),
"AI_DELETE_REQUESTED": Color.dark_grey(),
}
embed_color = color_map.get(action_type.upper(), Color.greyple())
action_title_prefix = "AI Moderation Action" if source == "AI_API" else action_type.replace("_", " ").title()
action_title = f"{action_title_prefix} | Case #{case_id}"
embed = Embed(
title=action_title,
color=embed_color,
timestamp=discord.utils.utcnow()
)
target_display = f"{getattr(target, 'mention', target.id)} ({target.id})"
# Determine moderator display based on source
if source == "AI_API":
moderator_display = f"AI System (ID: {moderator_id_override or 'Unknown'})"
else:
moderator_display = f"{moderator.mention} ({moderator.id})"
embed.add_field(name="User", value=target_display, inline=True)
embed.add_field(name="Moderator", value=moderator_display, inline=True)
# Add AI-specific details if available
if ai_details:
if 'rule_violated' in ai_details:
embed.add_field(name="Rule Violated", value=ai_details['rule_violated'], inline=True)
if 'reasoning' in ai_details:
# Use AI reasoning as the main reason field if bot reason is empty
reason_to_display = reason or ai_details['reasoning']
embed.add_field(name="Reason / AI Reasoning", value=reason_to_display or "No reason provided.", inline=False)
# Optionally add bot reason separately if both exist and differ
if reason and reason != ai_details['reasoning']:
embed.add_field(name="Original Bot Reason", value=reason, inline=False)
else:
embed.add_field(name="Reason", value=reason or "No reason provided.", inline=False)
else:
embed.add_field(name="Reason", value=reason or "No reason provided.", inline=False)
if duration:
# Format duration nicely (e.g., "1 day", "2 hours 30 minutes")
# This is a simple version, could be made more robust
total_seconds = int(duration.total_seconds())
days, remainder = divmod(total_seconds, 86400)
hours, remainder = divmod(remainder, 3600)
minutes, seconds = divmod(remainder, 60)
duration_str = ""
if days > 0: duration_str += f"{days}d "
if hours > 0: duration_str += f"{hours}h "
if minutes > 0: duration_str += f"{minutes}m "
if seconds > 0 or not duration_str: duration_str += f"{seconds}s"
duration_str = duration_str.strip()
embed.add_field(name="Duration", value=duration_str, inline=True)
# Add expiration timestamp if applicable (e.g., for timeouts)
if action_type.upper() == "TIMEOUT":
expires_at = discord.utils.utcnow() + duration
embed.add_field(name="Expires", value=f"<t:{int(expires_at.timestamp())}:R>", inline=True)
embed.set_footer(text=f"Guild: {guild.name} ({guild.id})")
return embed
# --- Command Callbacks ---
@app_commands.checks.has_permissions(moderate_members=True) # Adjust permissions as needed
async def modlog_view_callback(self, interaction: Interaction, user: Optional[discord.User] = None):
"""Callback for the /modlog view command."""
await interaction.response.defer(ephemeral=True)
guild_id = interaction.guild_id
if not guild_id:
await interaction.followup.send("❌ This command can only be used in a server.", ephemeral=True)
return
records = []
if user:
records = await mod_log_db.get_user_mod_logs(self.pool, guild_id, user.id)
title = f"Moderation Logs for {user.name} ({user.id})"
else:
records = await mod_log_db.get_guild_mod_logs(self.pool, guild_id)
title = f"Recent Moderation Logs for {interaction.guild.name}"
if not records:
await interaction.followup.send("No moderation logs found matching your criteria.", ephemeral=True)
return
# Format the logs into an embed or text response
# For simplicity, sending as text for now. Can enhance with pagination/embeds later.
response_lines = [f"**{title}**"]
for record in records:
timestamp_str = record['timestamp'].strftime('%Y-%m-%d %H:%M:%S')
reason_str = record['reason'] or "N/A"
duration_str = f" ({record['duration_seconds']}s)" if record['duration_seconds'] else ""
response_lines.append(
f"`Case #{record['case_id']}` [{timestamp_str}] **{record['action_type']}** "
f"Target: <@{record['target_user_id']}> Mod: <@{record['moderator_id']}> "
f"Reason: {reason_str}{duration_str}"
)
# Handle potential message length limits
full_response = "\n".join(response_lines)
if len(full_response) > 2000:
full_response = full_response[:1990] + "\n... (truncated)"
await interaction.followup.send(full_response, ephemeral=True)
@app_commands.checks.has_permissions(moderate_members=True) # Adjust permissions as needed
async def modlog_case_callback(self, interaction: Interaction, case_id: int):
"""Callback for the /modlog case command."""
await interaction.response.defer(ephemeral=True)
record = await mod_log_db.get_mod_log(self.pool, case_id)
if not record:
await interaction.followup.send(f"❌ Case ID #{case_id} not found.", ephemeral=True)
return
# Ensure the case belongs to the current guild for security/privacy
if record['guild_id'] != interaction.guild_id:
await interaction.followup.send(f"❌ Case ID #{case_id} does not belong to this server.", ephemeral=True)
return
# Fetch user objects if possible to show names
moderator = await self.bot.fetch_user(record['moderator_id'])
target = await self.bot.fetch_user(record['target_user_id'])
duration = datetime.timedelta(seconds=record['duration_seconds']) if record['duration_seconds'] else None
embed = self._format_log_embed(
case_id,
moderator or Object(id=record['moderator_id']), # Fallback to Object if user not found
target or Object(id=record['target_user_id']), # Fallback to Object if user not found
record['action_type'],
record['reason'],
duration,
interaction.guild
)
# Add log message link if available
if record['log_message_id'] and record['log_channel_id']:
link = f"https://discord.com/channels/{record['guild_id']}/{record['log_channel_id']}/{record['log_message_id']}"
embed.add_field(name="Log Message", value=f"[Jump to Log]({link})", inline=False)
await interaction.followup.send(embed=embed, ephemeral=True)
@app_commands.checks.has_permissions(manage_guild=True) # Higher permission for editing reasons
async def modlog_reason_callback(self, interaction: Interaction, case_id: int, new_reason: str):
"""Callback for the /modlog reason command."""
await interaction.response.defer(ephemeral=True)
# 1. Get the original record to verify guild and existence
original_record = await mod_log_db.get_mod_log(self.pool, case_id)
if not original_record:
await interaction.followup.send(f"❌ Case ID #{case_id} not found.", ephemeral=True)
return
if original_record['guild_id'] != interaction.guild_id:
await interaction.followup.send(f"❌ Case ID #{case_id} does not belong to this server.", ephemeral=True)
return
# 2. Update the reason in the database
success = await mod_log_db.update_mod_log_reason(self.pool, case_id, new_reason)
if not success:
await interaction.followup.send(f"❌ Failed to update reason for Case ID #{case_id}. Please check logs.", ephemeral=True)
return
await interaction.followup.send(f"✅ Updated reason for Case ID #{case_id}.", ephemeral=True)
# 3. (Optional but recommended) Update the original log message embed
if original_record['log_message_id'] and original_record['log_channel_id']:
try:
log_channel = interaction.guild.get_channel(original_record['log_channel_id'])
if log_channel and isinstance(log_channel, discord.TextChannel):
log_message = await log_channel.fetch_message(original_record['log_message_id'])
if log_message and log_message.author == self.bot.user and log_message.embeds:
# Re-fetch users/duration to reconstruct embed accurately
moderator = await self.bot.fetch_user(original_record['moderator_id'])
target = await self.bot.fetch_user(original_record['target_user_id'])
duration = datetime.timedelta(seconds=original_record['duration_seconds']) if original_record['duration_seconds'] else None
new_embed = self._format_log_embed(
case_id,
moderator or Object(id=original_record['moderator_id']),
target or Object(id=original_record['target_user_id']),
original_record['action_type'],
new_reason, # Use the new reason here
duration,
interaction.guild
)
# Add log message link again
link = f"https://discord.com/channels/{original_record['guild_id']}/{original_record['log_channel_id']}/{original_record['log_message_id']}"
new_embed.add_field(name="Log Message", value=f"[Jump to Log]({link})", inline=False)
new_embed.add_field(name="Updated Reason By", value=f"{interaction.user.mention}", inline=False) # Indicate update
await log_message.edit(embed=new_embed)
log.info(f"Successfully updated log message embed for case {case_id}")
except discord.NotFound:
log.warning(f"Original log message or channel not found for case {case_id} when updating reason.")
except discord.Forbidden:
log.warning(f"Missing permissions to edit original log message for case {case_id}.")
except Exception as e:
log.exception(f"Error updating original log message embed for case {case_id}: {e}")
@commands.Cog.listener()
async def on_ready(self):
# Ensure the pool and settings_manager are available
if not hasattr(self.bot, 'pool') or not self.bot.pool:
log.error("Database pool not found on bot object. ModLogCog requires bot.pool.")
# Consider preventing the cog from loading fully or raising an error
if not hasattr(self.bot, 'settings_manager') or not self.bot.settings_manager:
log.error("SettingsManager not found on bot object. ModLogCog requires bot.settings_manager.")
# Consider preventing the cog from loading fully or raising an error
print(f'{self.__class__.__name__} cog has been loaded.')
async def setup(bot: commands.Bot):
# Ensure dependencies (pool, settings_manager) are ready before adding cog
if hasattr(bot, 'pool') and hasattr(bot, 'settings_manager'):
await bot.add_cog(ModLogCog(bot))
else:
log.error("Failed to load ModLogCog: bot.pool or bot.settings_manager not initialized.")

View File

@ -1,10 +1,13 @@
import discord
from discord.ext import commands
from discord import app_commands
from discord import app_commands, Object
import datetime
import logging
from typing import Optional, Union, List
# Import the new ModLogCog
from .mod_log_cog import ModLogCog
# Configure logging
logger = logging.getLogger(__name__)
@ -223,6 +226,20 @@ class ModerationCog(commands.Cog):
# Log the action
logger.info(f"User {member} (ID: {member.id}) was banned from {interaction.guild.name} (ID: {interaction.guild.id}) by {interaction.user} (ID: {interaction.user.id}). Reason: {reason}")
# --- Add to Mod Log DB ---
mod_log_cog: ModLogCog = self.bot.get_cog('ModLogCog')
if mod_log_cog:
await mod_log_cog.log_action(
guild=interaction.guild,
moderator=interaction.user,
target=member,
action_type="BAN",
reason=reason,
# Ban duration isn't directly supported here, pass None
duration=None
)
# -------------------------
# Send confirmation message with DM status
dm_status = "✅ DM notification sent" if dm_sent else "❌ Could not send DM notification (user may have DMs disabled)"
await interaction.response.send_message(f"🔨 **Banned {member.mention}**! Reason: {reason or 'No reason provided'}\n{dm_status}")
@ -271,6 +288,19 @@ class ModerationCog(commands.Cog):
# Log the action
logger.info(f"User {banned_user} (ID: {banned_user.id}) was unbanned from {interaction.guild.name} (ID: {interaction.guild.id}) by {interaction.user} (ID: {interaction.user.id}). Reason: {reason}")
# --- Add to Mod Log DB ---
mod_log_cog: ModLogCog = self.bot.get_cog('ModLogCog')
if mod_log_cog:
await mod_log_cog.log_action(
guild=interaction.guild,
moderator=interaction.user,
target=banned_user, # Use the fetched user object
action_type="UNBAN",
reason=reason,
duration=None
)
# -------------------------
# Send confirmation message
await interaction.response.send_message(f"🔓 **Unbanned {banned_user}**! Reason: {reason or 'No reason provided'}")
except discord.Forbidden:
@ -337,6 +367,19 @@ class ModerationCog(commands.Cog):
# Log the action
logger.info(f"User {member} (ID: {member.id}) was kicked from {interaction.guild.name} (ID: {interaction.guild.id}) by {interaction.user} (ID: {interaction.user.id}). Reason: {reason}")
# --- Add to Mod Log DB ---
mod_log_cog: ModLogCog = self.bot.get_cog('ModLogCog')
if mod_log_cog:
await mod_log_cog.log_action(
guild=interaction.guild,
moderator=interaction.user,
target=member,
action_type="KICK",
reason=reason,
duration=None
)
# -------------------------
# Send confirmation message with DM status
dm_status = "✅ DM notification sent" if dm_sent else "❌ Could not send DM notification (user may have DMs disabled)"
await interaction.response.send_message(f"👢 **Kicked {member.mention}**! Reason: {reason or 'No reason provided'}\n{dm_status}")
@ -421,6 +464,19 @@ class ModerationCog(commands.Cog):
# Log the action
logger.info(f"User {member} (ID: {member.id}) was timed out in {interaction.guild.name} (ID: {interaction.guild.id}) by {interaction.user} (ID: {interaction.user.id}) for {duration}. Reason: {reason}")
# --- Add to Mod Log DB ---
mod_log_cog: ModLogCog = self.bot.get_cog('ModLogCog')
if mod_log_cog:
await mod_log_cog.log_action(
guild=interaction.guild,
moderator=interaction.user,
target=member,
action_type="TIMEOUT",
reason=reason,
duration=delta # Pass the timedelta object
)
# -------------------------
# Send confirmation message with DM status
dm_status = "✅ DM notification sent" if dm_sent else "❌ Could not send DM notification (user may have DMs disabled)"
await interaction.response.send_message(f"⏰ **Timed out {member.mention}** for {duration}! Reason: {reason or 'No reason provided'}\n{dm_status}")
@ -473,6 +529,19 @@ class ModerationCog(commands.Cog):
# Log the action
logger.info(f"Timeout was removed from user {member} (ID: {member.id}) in {interaction.guild.name} (ID: {interaction.guild.id}) by {interaction.user} (ID: {interaction.user.id}). Reason: {reason}")
# --- Add to Mod Log DB ---
mod_log_cog: ModLogCog = self.bot.get_cog('ModLogCog')
if mod_log_cog:
await mod_log_cog.log_action(
guild=interaction.guild,
moderator=interaction.user,
target=member,
action_type="REMOVE_TIMEOUT",
reason=reason,
duration=None
)
# -------------------------
# Send confirmation message with DM status
dm_status = "✅ DM notification sent" if dm_sent else "❌ Could not send DM notification (user may have DMs disabled)"
await interaction.response.send_message(f"⏰ **Removed timeout from {member.mention}**! Reason: {reason or 'No reason provided'}\n{dm_status}")
@ -551,9 +620,22 @@ class ModerationCog(commands.Cog):
await interaction.response.send_message("❌ You cannot warn someone with a higher or equal role.", ephemeral=True)
return
# Log the warning
# Log the warning (using standard logger first)
logger.info(f"User {member} (ID: {member.id}) was warned in {interaction.guild.name} (ID: {interaction.guild.id}) by {interaction.user} (ID: {interaction.user.id}). Reason: {reason}")
# --- Add to Mod Log DB ---
mod_log_cog: ModLogCog = self.bot.get_cog('ModLogCog')
if mod_log_cog:
await mod_log_cog.log_action(
guild=interaction.guild,
moderator=interaction.user,
target=member,
action_type="WARN",
reason=reason,
duration=None
)
# -------------------------
# Send warning message in the channel
await interaction.response.send_message(f"⚠️ **{member.mention} has been warned**! Reason: {reason}")
@ -734,6 +816,19 @@ class ModerationCog(commands.Cog):
# Log the action
logger.info(f"User {member} (ID: {member.id}) was timed out in {ctx.guild.name} (ID: {ctx.guild.id}) by {ctx.author} (ID: {ctx.author.id}) for {duration}. Reason: {reason}")
# --- Add to Mod Log DB ---
mod_log_cog: ModLogCog = self.bot.get_cog('ModLogCog')
if mod_log_cog:
await mod_log_cog.log_action(
guild=ctx.guild,
moderator=ctx.author,
target=member,
action_type="TIMEOUT",
reason=reason,
duration=delta # Pass the timedelta object
)
# -------------------------
# Send confirmation message with DM status
dm_status = "✅ DM notification sent" if dm_sent else "❌ Could not send DM notification (user may have DMs disabled)"
await ctx.reply(f"⏰ **Timed out {member.mention}** for {duration}! Reason: {reason or 'No reason provided'}\n{dm_status}")
@ -801,6 +896,19 @@ class ModerationCog(commands.Cog):
# Log the action
logger.info(f"Timeout was removed from user {member} (ID: {member.id}) in {ctx.guild.name} (ID: {ctx.guild.id}) by {ctx.author} (ID: {ctx.author.id}). Reason: {reason}")
# --- Add to Mod Log DB ---
mod_log_cog: ModLogCog = self.bot.get_cog('ModLogCog')
if mod_log_cog:
await mod_log_cog.log_action(
guild=ctx.guild,
moderator=ctx.author,
target=member,
action_type="REMOVE_TIMEOUT",
reason=reason,
duration=None
)
# -------------------------
# Send confirmation message with DM status
dm_status = "✅ DM notification sent" if dm_sent else "❌ Could not send DM notification (user may have DMs disabled)"
await ctx.reply(f"⏰ **Removed timeout from {member.mention}**! Reason: {reason or 'No reason provided'}\n{dm_status}")

View File

@ -403,6 +403,88 @@ class SettingsCog(commands.Cog, name="Settings"):
# TODO: Add command to list permissions?
# --- Moderation Logging Settings ---
@commands.group(name='modlogconfig', help="Configure the integrated moderation logging.", invoke_without_command=True)
@commands.has_permissions(administrator=True)
@commands.guild_only()
async def modlog_config_group(self, ctx: commands.Context):
"""Base command for moderation log configuration. Shows current settings."""
guild_id = ctx.guild.id
enabled = await settings_manager.is_mod_log_enabled(guild_id)
channel_id = await settings_manager.get_mod_log_channel_id(guild_id)
channel = ctx.guild.get_channel(channel_id) if channel_id else None
status = "✅ Enabled" if enabled else "❌ Disabled"
channel_status = channel.mention if channel else ("Not Set" if channel_id else "Not Set")
embed = discord.Embed(title="Moderation Logging Configuration", color=discord.Color.teal())
embed.add_field(name="Status", value=status, inline=False)
embed.add_field(name="Log Channel", value=channel_status, inline=False)
await ctx.send(embed=embed)
@modlog_config_group.command(name='enable', help="Enables the integrated moderation logging.")
@commands.has_permissions(administrator=True)
@commands.guild_only()
async def modlog_enable(self, ctx: commands.Context):
"""Enables the integrated moderation logging for this server."""
guild_id = ctx.guild.id
success = await settings_manager.set_mod_log_enabled(guild_id, True)
if success:
await ctx.send("✅ Integrated moderation logging has been enabled.")
log.info(f"Moderation logging enabled for guild {guild_id} by {ctx.author.name}")
else:
await ctx.send("❌ Failed to enable moderation logging. Please check logs.")
log.error(f"Failed to enable moderation logging for guild {guild_id}")
@modlog_config_group.command(name='disable', help="Disables the integrated moderation logging.")
@commands.has_permissions(administrator=True)
@commands.guild_only()
async def modlog_disable(self, ctx: commands.Context):
"""Disables the integrated moderation logging for this server."""
guild_id = ctx.guild.id
success = await settings_manager.set_mod_log_enabled(guild_id, False)
if success:
await ctx.send("❌ Integrated moderation logging has been disabled.")
log.info(f"Moderation logging disabled for guild {guild_id} by {ctx.author.name}")
else:
await ctx.send("❌ Failed to disable moderation logging. Please check logs.")
log.error(f"Failed to disable moderation logging for guild {guild_id}")
@modlog_config_group.command(name='setchannel', help="Sets the channel where moderation logs will be sent. Usage: `setchannel #channel`")
@commands.has_permissions(administrator=True)
@commands.guild_only()
async def modlog_setchannel(self, ctx: commands.Context, channel: discord.TextChannel):
"""Sets the channel for integrated moderation logs."""
guild_id = ctx.guild.id
# Basic check for bot permissions in the target channel
if not channel.permissions_for(ctx.guild.me).send_messages or not channel.permissions_for(ctx.guild.me).embed_links:
await ctx.send(f"❌ I need 'Send Messages' and 'Embed Links' permissions in {channel.mention} to send logs there.")
return
success = await settings_manager.set_mod_log_channel_id(guild_id, channel.id)
if success:
await ctx.send(f"✅ Moderation logs will now be sent to {channel.mention}.")
log.info(f"Moderation log channel set to {channel.id} for guild {guild_id} by {ctx.author.name}")
else:
await ctx.send("❌ Failed to set the moderation log channel. Please check logs.")
log.error(f"Failed to set moderation log channel for guild {guild_id}")
@modlog_config_group.command(name='unsetchannel', help="Unsets the moderation log channel (disables sending logs).")
@commands.has_permissions(administrator=True)
@commands.guild_only()
async def modlog_unsetchannel(self, ctx: commands.Context):
"""Unsets the channel for integrated moderation logs."""
guild_id = ctx.guild.id
success = await settings_manager.set_mod_log_channel_id(guild_id, None)
if success:
await ctx.send("✅ Moderation log channel has been unset. Logs will not be sent to a channel.")
log.info(f"Moderation log channel unset for guild {guild_id} by {ctx.author.name}")
else:
await ctx.send("❌ Failed to unset the moderation log channel. Please check logs.")
log.error(f"Failed to unset moderation log channel for guild {guild_id}")
# --- Error Handling for this Cog ---
@set_prefix.error
@enable_cog.error
@ -416,7 +498,29 @@ class SettingsCog(commands.Cog, name="Settings"):
@add_command_alias.error
@remove_command_alias.error
@sync_commands.error
@modlog_config_group.error # Add error handler for the group
@modlog_enable.error
@modlog_disable.error
@modlog_setchannel.error
@modlog_unsetchannel.error
async def on_command_error(self, ctx: commands.Context, error):
# Check if the error originates from the modlogconfig group or its subcommands
if ctx.command and (ctx.command.name == 'modlogconfig' or (ctx.command.parent and ctx.command.parent.name == 'modlogconfig')):
if isinstance(error, commands.MissingPermissions):
await ctx.send("You need Administrator permissions to configure moderation logging.")
return # Handled
elif isinstance(error, commands.BadArgument):
await ctx.send(f"Invalid argument. Usage: `{ctx.prefix}help {ctx.command.qualified_name}`")
return # Handled
elif isinstance(error, commands.MissingRequiredArgument):
await ctx.send(f"Missing argument. Usage: `{ctx.prefix}help {ctx.command.qualified_name}`")
return # Handled
elif isinstance(error, commands.NoPrivateMessage):
await ctx.send("This command can only be used in a server.")
return # Handled
# Let other errors fall through to the generic handler below
# Generic handlers for other commands in this cog
if isinstance(error, commands.MissingPermissions):
await ctx.send("You need Administrator permissions to use this command.")
elif isinstance(error, commands.BadArgument):

146
db/mod_log_db.py Normal file
View File

@ -0,0 +1,146 @@
import asyncpg
import logging
from typing import Optional, List, Dict, Any
log = logging.getLogger(__name__)
async def setup_moderation_log_table(pool: asyncpg.Pool):
"""
Ensures the moderation_logs table and its indexes exist in the database.
"""
async with pool.acquire() as connection:
try:
await connection.execute("""
CREATE TABLE IF NOT EXISTS moderation_logs (
case_id SERIAL PRIMARY KEY,
guild_id BIGINT NOT NULL,
timestamp TIMESTAMPTZ NOT NULL DEFAULT CURRENT_TIMESTAMP,
moderator_id BIGINT NOT NULL,
target_user_id BIGINT NOT NULL,
action_type VARCHAR(50) NOT NULL,
reason TEXT,
duration_seconds INTEGER NULL,
log_message_id BIGINT NULL,
log_channel_id BIGINT NULL
);
""")
# Create indexes if they don't exist
await connection.execute("""
CREATE INDEX IF NOT EXISTS idx_moderation_logs_guild_id ON moderation_logs (guild_id);
""")
await connection.execute("""
CREATE INDEX IF NOT EXISTS idx_moderation_logs_target_user_id ON moderation_logs (target_user_id);
""")
await connection.execute("""
CREATE INDEX IF NOT EXISTS idx_moderation_logs_moderator_id ON moderation_logs (moderator_id);
""")
log.info("Successfully ensured moderation_logs table and indexes exist.")
except Exception as e:
log.exception(f"Error setting up moderation_logs table: {e}")
raise # Re-raise the exception to indicate setup failure
# --- Placeholder functions (to be implemented next) ---
async def add_mod_log(pool: asyncpg.Pool, guild_id: int, moderator_id: int, target_user_id: int, action_type: str, reason: Optional[str], duration_seconds: Optional[int] = None) -> Optional[int]:
"""Adds a new moderation log entry and returns the case_id."""
query = """
INSERT INTO moderation_logs (guild_id, moderator_id, target_user_id, action_type, reason, duration_seconds)
VALUES ($1, $2, $3, $4, $5, $6)
RETURNING case_id;
"""
try:
async with pool.acquire() as connection:
result = await connection.fetchrow(query, guild_id, moderator_id, target_user_id, action_type, reason, duration_seconds)
if result:
log.info(f"Added mod log entry for guild {guild_id}, action {action_type}. Case ID: {result['case_id']}")
return result['case_id']
else:
log.error(f"Failed to add mod log entry for guild {guild_id}, action {action_type} - No case_id returned.")
return None
except Exception as e:
log.exception(f"Error adding mod log entry: {e}")
return None
async def update_mod_log_reason(pool: asyncpg.Pool, case_id: int, new_reason: str):
"""Updates the reason for a specific moderation log entry."""
query = """
UPDATE moderation_logs
SET reason = $1
WHERE case_id = $2;
"""
try:
async with pool.acquire() as connection:
result = await connection.execute(query, new_reason, case_id)
if result == "UPDATE 1":
log.info(f"Updated reason for case_id {case_id}")
return True
else:
log.warning(f"Could not update reason for case_id {case_id}. Case might not exist or no change made.")
return False
except Exception as e:
log.exception(f"Error updating mod log reason for case_id {case_id}: {e}")
return False
async def update_mod_log_message_details(pool: asyncpg.Pool, case_id: int, message_id: int, channel_id: int):
"""Updates the log_message_id and log_channel_id for a specific case."""
query = """
UPDATE moderation_logs
SET log_message_id = $1, log_channel_id = $2
WHERE case_id = $3;
"""
try:
async with pool.acquire() as connection:
result = await connection.execute(query, message_id, channel_id, case_id)
if result == "UPDATE 1":
log.info(f"Updated message details for case_id {case_id}")
return True
else:
log.warning(f"Could not update message details for case_id {case_id}. Case might not exist or no change made.")
return False
except Exception as e:
log.exception(f"Error updating mod log message details for case_id {case_id}: {e}")
return False
async def get_mod_log(pool: asyncpg.Pool, case_id: int) -> Optional[asyncpg.Record]:
"""Retrieves a specific moderation log entry by case_id."""
query = "SELECT * FROM moderation_logs WHERE case_id = $1;"
try:
async with pool.acquire() as connection:
record = await connection.fetchrow(query, case_id)
return record
except Exception as e:
log.exception(f"Error retrieving mod log for case_id {case_id}: {e}")
return None
async def get_user_mod_logs(pool: asyncpg.Pool, guild_id: int, target_user_id: int, limit: int = 50) -> List[asyncpg.Record]:
"""Retrieves moderation logs for a specific user in a guild, ordered by timestamp descending."""
query = """
SELECT * FROM moderation_logs
WHERE guild_id = $1 AND target_user_id = $2
ORDER BY timestamp DESC
LIMIT $3;
"""
try:
async with pool.acquire() as connection:
records = await connection.fetch(query, guild_id, target_user_id, limit)
return records
except Exception as e:
log.exception(f"Error retrieving user mod logs for user {target_user_id} in guild {guild_id}: {e}")
return []
async def get_guild_mod_logs(pool: asyncpg.Pool, guild_id: int, limit: int = 50) -> List[asyncpg.Record]:
"""Retrieves the latest moderation logs for a guild, ordered by timestamp descending."""
query = """
SELECT * FROM moderation_logs
WHERE guild_id = $1
ORDER BY timestamp DESC
LIMIT $2;
"""
try:
async with pool.acquire() as connection:
records = await connection.fetch(query, guild_id, limit)
return records
except Exception as e:
log.exception(f"Error retrieving guild mod logs for guild {guild_id}: {e}")
return []

View File

@ -20,7 +20,9 @@ from typing import Optional # Added for GurtCog type hint
# --- Placeholder for GurtCog instance and bot instance ---
# These need to be set by the script that starts the bot and API server
from discordbot.gurt.cog import GurtCog # Import GurtCog for type hint and access
from discordbot.cogs.mod_log_cog import ModLogCog # Import ModLogCog for type hint
gurt_cog_instance: Optional[GurtCog] = None
mod_log_cog_instance: Optional[ModLogCog] = None # Placeholder for ModLogCog
bot_instance = None # Will be set to the Discord bot instance
# ============= Models =============

31
main.py
View File

@ -13,6 +13,7 @@ from commands import load_all_cogs, reload_all_cogs
from error_handler import handle_error, patch_discord_methods, store_interaction_content
from utils import reload_script
import settings_manager # Import the settings manager
from db import mod_log_db # Import the new mod log db functions
import command_customization # Import command customization utilities
# Import the unified API service runner and the sync API module
@ -57,6 +58,8 @@ intents.members = True
bot = commands.Bot(command_prefix=get_prefix, intents=intents)
bot.owner_id = int(os.getenv('OWNER_USER_ID'))
bot.core_cogs = CORE_COGS # Attach core cogs list to bot instance
bot.settings_manager = settings_manager # Attach settings manager instance
# bot.pool will be attached after initialization
# --- Logging Setup ---
# Configure logging (adjust level and format as needed)
@ -454,7 +457,22 @@ async def main(args): # Pass parsed args
bot.ai_cogs_to_skip = [] # Ensure it exists even if empty
# Initialize pools before starting the bot logic
await settings_manager.initialize_pools()
pools_initialized = await settings_manager.initialize_pools()
if not pools_initialized:
log.critical("Failed to initialize database/cache pools. Bot cannot start.")
return # Prevent bot from starting if pools fail
# Attach the pool to the bot instance *after* successful initialization
bot.pool = settings_manager.pg_pool
# Setup the moderation log table *after* pool initialization
try:
await mod_log_db.setup_moderation_log_table(bot.pool)
log.info("Moderation log table setup complete.")
except Exception as e:
log.exception("CRITICAL: Failed to setup moderation log table. Logging may not work correctly.")
# Decide if bot should continue or stop if table setup fails. Continuing for now.
try:
async with bot:
@ -462,7 +480,7 @@ async def main(args): # Pass parsed args
# This should now include WelcomeCog and SettingsCog if they are in the cogs dir
await load_all_cogs(bot, skip_cogs=ai_cogs_to_skip)
# --- Share GurtCog instance and bot instance with the sync API ---
# --- Share GurtCog, ModLogCog, and bot instance with the sync API ---
try:
gurt_cog = bot.get_cog("Gurt") # Get the loaded GurtCog instance
if gurt_cog:
@ -474,6 +492,15 @@ async def main(args): # Pass parsed args
# Share the bot instance with the sync API
discord_bot_sync_api.bot_instance = bot
print("Successfully shared bot instance with discord_bot_sync_api.")
# Share ModLogCog instance
mod_log_cog = bot.get_cog("ModLogCog")
if mod_log_cog:
discord_bot_sync_api.mod_log_cog_instance = mod_log_cog
print("Successfully shared ModLogCog instance with discord_bot_sync_api.")
else:
print("Warning: ModLogCog not found after loading cogs. AI moderation API endpoint will not work.")
except Exception as e:
print(f"Error sharing instances with discord_bot_sync_api: {e}")
# ------------------------------------------------

View File

@ -2133,3 +2133,30 @@ async def get_all_command_aliases(guild_id: int) -> dict[str, list[str]] | None:
except Exception as e:
log.exception(f"Database error fetching command aliases for guild {guild_id}: {e}")
return None
# --- Moderation Logging Settings ---
async def is_mod_log_enabled(guild_id: int, default: bool = False) -> bool:
"""Checks if the integrated moderation log is enabled for a guild."""
enabled_str = await get_setting(guild_id, 'mod_log_enabled', default=str(default))
# Handle potential non-string default if get_setting fails early
if isinstance(enabled_str, bool):
return enabled_str
return enabled_str.lower() == 'true'
async def set_mod_log_enabled(guild_id: int, enabled: bool) -> bool:
"""Sets the enabled status for the integrated moderation log."""
return await set_setting(guild_id, 'mod_log_enabled', str(enabled))
async def get_mod_log_channel_id(guild_id: int) -> int | None:
"""Gets the channel ID for the integrated moderation log."""
channel_id_str = await get_setting(guild_id, 'mod_log_channel_id', default=None)
if channel_id_str and channel_id_str.isdigit():
return int(channel_id_str)
return None
async def set_mod_log_channel_id(guild_id: int, channel_id: int | None) -> bool:
"""Sets the channel ID for the integrated moderation log. Set to None to disable."""
value_to_set = str(channel_id) if channel_id is not None else None
return await set_setting(guild_id, 'mod_log_channel_id', value_to_set)