This commit is contained in:
Slipstream 2025-05-03 14:28:49 -06:00
parent 6dd60e2c5b
commit 05d5394da7
Signed by: slipstream
GPG Key ID: 13E498CE010AC6FD
6 changed files with 659 additions and 4 deletions

71
dashboard_web/index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Bot Dashboard</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<h1>Discord Bot Dashboard</h1>
<div id="auth-section">
<button id="login-button">Login with Discord</button>
</div>
<div id="dashboard-section" style="display: none;">
<h2>Welcome, <span id="username">User</span>!</h2>
<button id="logout-button">Logout</button>
<hr>
<h3>Manage Server Settings</h3>
<label for="guild-select">Select Server:</label>
<select name="guilds" id="guild-select">
<option value="">--Please choose a server--</option>
</select>
<div id="settings-form" style="display: none;">
<h4>Prefix</h4>
<label for="prefix-input">Command Prefix:</label>
<input type="text" id="prefix-input" name="prefix" maxlength="10">
<button id="save-prefix-button">Save Prefix</button>
<p id="prefix-feedback"></p>
<h4>Welcome Messages</h4>
<label for="welcome-channel">Welcome Channel:</label>
<select id="welcome-channel" name="welcome_channel_id">
<!-- Channel options will be populated by JS -->
</select><br>
<label for="welcome-message">Welcome Message Template:</label><br>
<textarea id="welcome-message" name="welcome_message" rows="4" cols="50" placeholder="Use {user} for mention, {username} for name, {server} for server name."></textarea><br>
<button id="save-welcome-button">Save Welcome Settings</button>
<button id="disable-welcome-button">Disable Welcome</button>
<p id="welcome-feedback"></p>
<h4>Goodbye Messages</h4>
<label for="goodbye-channel">Goodbye Channel:</label>
<select id="goodbye-channel" name="goodbye_channel_id">
<!-- Channel options will be populated by JS -->
</select><br>
<label for="goodbye-message">Goodbye Message Template:</label><br>
<textarea id="goodbye-message" name="goodbye_message" rows="4" cols="50" placeholder="Use {username} for name, {server} for server name."></textarea><br>
<button id="save-goodbye-button">Save Goodbye Settings</button>
<button id="disable-goodbye-button">Disable Goodbye</button>
<p id="goodbye-feedback"></p>
<h4>Enabled Modules (Cogs)</h4>
<div id="cogs-list">
<!-- Cog checkboxes will be populated by JS -->
</div>
<button id="save-cogs-button">Save Module Settings</button>
<p id="cogs-feedback"></p>
<!-- TODO: Add section for Command Permissions -->
</div>
</div>
<script src="script.js"></script>
</body>
</html>

351
dashboard_web/script.js Normal file
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document.addEventListener('DOMContentLoaded', () => {
const loginButton = document.getElementById('login-button');
const logoutButton = document.getElementById('logout-button');
const authSection = document.getElementById('auth-section');
const dashboardSection = document.getElementById('dashboard-section');
const usernameSpan = document.getElementById('username');
const guildSelect = document.getElementById('guild-select');
const settingsForm = document.getElementById('settings-form');
// --- API Base URL (Adjust if needed) ---
// Assuming the API runs on the same host/port for simplicity,
// otherwise, use the full URL like 'http://localhost:8000'
const API_BASE_URL = '/api'; // Relative path if served by the same server
// --- Helper Functions ---
async function fetchAPI(endpoint, options = {}) {
// Add authentication headers if needed (e.g., from cookies or localStorage)
// For now, assuming cookies handle session management automatically
try {
const response = await fetch(`${API_BASE_URL}${endpoint}`, options);
if (response.status === 401) { // Unauthorized
showLogin();
throw new Error('Unauthorized');
}
if (!response.ok) {
const errorData = await response.json().catch(() => ({ detail: 'Unknown error' }));
throw new Error(errorData.detail || `HTTP error! status: ${response.status}`);
}
if (response.status === 204) { // No Content
return null;
}
return await response.json();
} catch (error) {
console.error('API Fetch Error:', error);
// Display error to user?
throw error; // Re-throw for specific handlers
}
}
function showLogin() {
authSection.style.display = 'block';
dashboardSection.style.display = 'none';
settingsForm.style.display = 'none';
guildSelect.value = ''; // Reset guild selection
}
function showDashboard(userData) {
authSection.style.display = 'none';
dashboardSection.style.display = 'block';
usernameSpan.textContent = userData.username;
loadGuilds();
}
function displayFeedback(elementId, message, isError = false) {
const feedbackElement = document.getElementById(elementId);
if (feedbackElement) {
feedbackElement.textContent = message;
feedbackElement.className = isError ? 'error' : '';
// Clear feedback after a few seconds
setTimeout(() => {
feedbackElement.textContent = '';
feedbackElement.className = '';
}, 5000);
}
}
// --- Authentication ---
async function checkLoginStatus() {
try {
const userData = await fetchAPI('/user/me');
if (userData) {
showDashboard(userData);
} else {
showLogin();
}
} catch (error) {
// If fetching /user/me fails (e.g., 401), show login
showLogin();
}
}
loginButton.addEventListener('click', () => {
// Redirect to backend login endpoint which will redirect to Discord
window.location.href = `${API_BASE_URL}/auth/login`;
});
logoutButton.addEventListener('click', async () => {
try {
await fetchAPI('/auth/logout', { method: 'POST' });
showLogin();
} catch (error) {
alert('Logout failed. Please try again.');
}
});
// --- Guild Loading and Settings ---
async function loadGuilds() {
try {
const guilds = await fetchAPI('/user/guilds');
guildSelect.innerHTML = '<option value="">--Please choose a server--</option>'; // Reset
guilds.forEach(guild => {
// Only add guilds where the user is an administrator (assuming API filters this)
// Or filter here based on permissions if API doesn't
// const isAdmin = (parseInt(guild.permissions) & 0x8) === 0x8; // Check ADMINISTRATOR bit
// if (isAdmin) {
const option = document.createElement('option');
option.value = guild.id;
option.textContent = guild.name;
guildSelect.appendChild(option);
// }
});
} catch (error) {
displayFeedback('guild-select-feedback', `Error loading guilds: ${error.message}`, true); // Add a feedback element if needed
}
}
guildSelect.addEventListener('change', async (event) => {
const guildId = event.target.value;
if (guildId) {
await loadSettings(guildId);
settingsForm.style.display = 'block';
} else {
settingsForm.style.display = 'none';
}
});
async function loadSettings(guildId) {
console.log(`Loading settings for guild ${guildId}`);
// Clear previous settings?
document.getElementById('prefix-input').value = '';
document.getElementById('welcome-channel').innerHTML = '';
document.getElementById('welcome-message').value = '';
document.getElementById('goodbye-channel').innerHTML = '';
document.getElementById('goodbye-message').value = '';
document.getElementById('cogs-list').innerHTML = '';
try {
const settings = await fetchAPI(`/guilds/${guildId}/settings`);
console.log("Received settings:", settings);
// Populate Prefix
document.getElementById('prefix-input').value = settings.prefix || '';
// Populate Welcome/Goodbye IDs (Dropdown population is not feasible from API alone)
// We'll just display the ID if set, or allow input? Let's stick to the select for now,
// but it won't be populated dynamically. The user needs to know the channel ID.
// We can pre-select the stored value if it exists.
const wcSelect = document.getElementById('welcome-channel');
wcSelect.innerHTML = '<option value="">-- Select Channel --</option>'; // Clear previous options
if (settings.welcome_channel_id) {
// Add the stored ID as an option, maybe mark it as potentially invalid if needed
const option = document.createElement('option');
option.value = settings.welcome_channel_id;
option.textContent = `#? (ID: ${settings.welcome_channel_id})`; // Indicate it's just the ID
option.selected = true;
wcSelect.appendChild(option);
}
document.getElementById('welcome-message').value = settings.welcome_message || '';
const gcSelect = document.getElementById('goodbye-channel');
gcSelect.innerHTML = '<option value="">-- Select Channel --</option>'; // Clear previous options
if (settings.goodbye_channel_id) {
const option = document.createElement('option');
option.value = settings.goodbye_channel_id;
option.textContent = `#? (ID: ${settings.goodbye_channel_id})`;
option.selected = true;
gcSelect.appendChild(option);
}
document.getElementById('goodbye-message').value = settings.goodbye_message || '';
// Populate Cogs - This will only show cogs whose state is known by the API/DB
// It won't show all possible cogs unless the API is enhanced.
populateCogsList(settings.enabled_cogs || {}); // Use the correct field name
} catch (error) {
displayFeedback('prefix-feedback', `Error loading settings: ${error.message}`, true); // Use a general feedback area?
}
}
// Removed populateChannelSelect as dynamic population isn't feasible from API alone.
// Users will need to manage channel IDs directly for now.
function populateCogsList(cogsStatus) {
// This function now only displays cogs whose status is stored in the DB
// and returned by the API. It doesn't know about *all* possible cogs.
const cogsListDiv = document.getElementById('cogs-list');
cogsListDiv.innerHTML = ''; // Clear previous
// Assuming CORE_COGS is available globally or passed somehow
const CORE_COGS = ['SettingsCog', 'HelpCog']; // Example - needs to match backend
Object.entries(cogsStatus).sort().forEach(([cogName, isEnabled]) => {
const div = document.createElement('div');
const checkbox = document.createElement('input');
checkbox.type = 'checkbox';
checkbox.id = `cog-${cogName}`;
checkbox.name = cogName;
checkbox.checked = isEnabled;
checkbox.disabled = CORE_COGS.includes(cogName); // Disable core cogs
const label = document.createElement('label');
label.htmlFor = `cog-${cogName}`;
label.textContent = cogName + (CORE_COGS.includes(cogName) ? ' (Core)' : '');
div.appendChild(checkbox);
div.appendChild(label);
cogsListDiv.appendChild(div);
});
}
// --- Save Settings Event Listeners ---
document.getElementById('save-prefix-button').addEventListener('click', async () => {
const guildId = guildSelect.value;
const prefix = document.getElementById('prefix-input').value;
if (!guildId) return;
try {
await fetchAPI(`/guilds/${guildId}/settings`, {
method: 'PATCH', // Use PATCH for partial updates
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ prefix: prefix })
});
displayFeedback('prefix-feedback', 'Prefix saved successfully!');
} catch (error) {
displayFeedback('prefix-feedback', `Error saving prefix: ${error.message}`, true);
}
});
document.getElementById('save-welcome-button').addEventListener('click', async () => {
const guildId = guildSelect.value;
// Get channel ID directly. Assume user inputs/knows the ID.
// We might change the input type from select later if this is confusing.
const channelIdInput = document.getElementById('welcome-channel').value; // Treat select as input for now
const message = document.getElementById('welcome-message').value;
if (!guildId) return;
// Basic validation for channel ID (numeric)
const channelId = channelIdInput && /^\d+$/.test(channelIdInput) ? channelIdInput : null;
try {
await fetchAPI(`/guilds/${guildId}/settings`, {
method: 'PATCH',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
welcome_channel_id: channelId, // Send numeric ID or null
welcome_message: message
})
});
displayFeedback('welcome-feedback', 'Welcome settings saved!');
} catch (error) {
displayFeedback('welcome-feedback', `Error saving welcome settings: ${error.message}`, true);
}
});
document.getElementById('disable-welcome-button').addEventListener('click', async () => {
const guildId = guildSelect.value;
if (!guildId) return;
if (!confirm('Are you sure you want to disable welcome messages?')) return;
try {
await fetchAPI(`/guilds/${guildId}/settings`, {
method: 'PATCH',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
welcome_channel_id: null,
welcome_message: null // Also clear message template maybe? Or just channel? Let's clear both.
})
});
// Clear the form fields visually
document.getElementById('welcome-channel').value = '';
document.getElementById('welcome-message').value = '';
displayFeedback('welcome-feedback', 'Welcome messages disabled.');
} catch (error) {
displayFeedback('welcome-feedback', `Error disabling welcome messages: ${error.message}`, true);
}
});
document.getElementById('save-goodbye-button').addEventListener('click', async () => {
const guildId = guildSelect.value;
const channelIdInput = document.getElementById('goodbye-channel').value; // Treat select as input
const message = document.getElementById('goodbye-message').value;
if (!guildId) return;
const channelId = channelIdInput && /^\d+$/.test(channelIdInput) ? channelIdInput : null;
try {
await fetchAPI(`/guilds/${guildId}/settings`, {
method: 'PATCH',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
goodbye_channel_id: channelId,
goodbye_message: message
})
});
displayFeedback('goodbye-feedback', 'Goodbye settings saved!');
} catch (error) {
displayFeedback('goodbye-feedback', `Error saving goodbye settings: ${error.message}`, true);
}
});
document.getElementById('disable-goodbye-button').addEventListener('click', async () => {
const guildId = guildSelect.value;
if (!guildId) return;
if (!confirm('Are you sure you want to disable goodbye messages?')) return;
try {
await fetchAPI(`/guilds/${guildId}/settings`, {
method: 'PATCH',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
goodbye_channel_id: null,
goodbye_message: null
})
});
document.getElementById('goodbye-channel').value = '';
document.getElementById('goodbye-message').value = '';
displayFeedback('goodbye-feedback', 'Goodbye messages disabled.');
} catch (error) {
displayFeedback('goodbye-feedback', `Error disabling goodbye messages: ${error.message}`, true);
}
});
document.getElementById('save-cogs-button').addEventListener('click', async () => {
const guildId = guildSelect.value;
if (!guildId) return;
const cogsPayload = {};
const checkboxes = document.querySelectorAll('#cogs-list input[type="checkbox"]');
checkboxes.forEach(cb => {
if (!cb.disabled) { // Don't send status for disabled (core) cogs
cogsPayload[cb.name] = cb.checked;
}
});
try {
await fetchAPI(`/guilds/${guildId}/settings`, {
method: 'PATCH',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ cogs: cogsPayload })
});
displayFeedback('cogs-feedback', 'Module settings saved!');
} catch (error) {
displayFeedback('cogs-feedback', `Error saving module settings: ${error.message}`, true);
}
});
// --- Initial Load ---
checkLoginStatus();
});

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dashboard_web/style.css Normal file
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body {
font-family: sans-serif;
margin: 2em;
background-color: #f4f4f4;
}
h1, h2, h3, h4 {
color: #333;
}
#dashboard-section, #settings-form {
background-color: #fff;
padding: 1.5em;
border-radius: 8px;
margin-top: 1em;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}
label {
display: block;
margin-top: 1em;
margin-bottom: 0.5em;
font-weight: bold;
}
input[type="text"],
select,
textarea {
width: 95%;
padding: 8px;
margin-bottom: 1em;
border: 1px solid #ccc;
border-radius: 4px;
}
textarea {
resize: vertical;
}
button {
padding: 10px 15px;
background-color: #5865F2; /* Discord blue */
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
margin-right: 5px;
margin-top: 5px;
}
button:hover {
background-color: #4752C4;
}
#logout-button {
background-color: #dc3545; /* Red */
}
#logout-button:hover {
background-color: #c82333;
}
button[id^="disable-"] {
background-color: #ffc107; /* Yellow/Orange */
color: #333;
}
button[id^="disable-"]:hover {
background-color: #e0a800;
}
hr {
border: 0;
height: 1px;
background: #ddd;
margin: 2em 0;
}
#cogs-list div {
margin-bottom: 0.5em;
}
#cogs-list label {
display: inline-block;
margin-left: 5px;
font-weight: normal;
}
/* Feedback messages */
p[id$="-feedback"] {
font-style: italic;
color: green;
margin-top: 5px;
min-height: 1em; /* Reserve space */
}
p[id$="-feedback"].error {
color: red;
}

70
main.py
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@ -65,11 +65,45 @@ log = logging.getLogger(__name__) # Logger for main.py
# --- Events ---
@bot.event
async def on_ready():
print(f'{bot.user.name} has connected to Discord!')
print(f'Bot ID: {bot.user.id}')
log.info(f'{bot.user.name} has connected to Discord!')
log.info(f'Bot ID: {bot.user.id}')
# Set the bot's status
await bot.change_presence(activity=discord.Activity(type=discord.ActivityType.listening, name="!help"))
print("Bot status set to 'Listening to !help'")
log.info("Bot status set to 'Listening to !help'")
# --- Add current guilds to DB ---
if settings_manager and settings_manager.pg_pool:
log.info("Syncing guilds with database...")
try:
async with settings_manager.pg_pool.acquire() as conn:
# Get guilds bot is currently in
current_guild_ids = {guild.id for guild in bot.guilds}
log.debug(f"Bot is currently in {len(current_guild_ids)} guilds.")
# Get guilds currently in DB
db_records = await conn.fetch("SELECT guild_id FROM guilds")
db_guild_ids = {record['guild_id'] for record in db_records}
log.debug(f"Found {len(db_guild_ids)} guilds in database.")
# Add guilds bot joined while offline
guilds_to_add = current_guild_ids - db_guild_ids
if guilds_to_add:
log.info(f"Adding {len(guilds_to_add)} new guilds to database: {guilds_to_add}")
await conn.executemany("INSERT INTO guilds (guild_id) VALUES ($1) ON CONFLICT DO NOTHING;",
[(guild_id,) for guild_id in guilds_to_add])
# Remove guilds bot left while offline
guilds_to_remove = db_guild_ids - current_guild_ids
if guilds_to_remove:
log.info(f"Removing {len(guilds_to_remove)} guilds from database: {guilds_to_remove}")
await conn.execute("DELETE FROM guilds WHERE guild_id = ANY($1::bigint[])", list(guilds_to_remove))
log.info("Guild sync with database complete.")
except Exception as e:
log.exception("Error syncing guilds with database on ready.")
else:
log.warning("Settings manager not available or pool not initialized, skipping guild sync.")
# -----------------------------
# Patch Discord methods to store message content
try:
@ -112,6 +146,36 @@ async def on_shard_disconnect(shard_id):
except Exception as e:
print(f"Failed to reconnect shard {shard_id}: {e}")
@bot.event
async def on_guild_join(guild: discord.Guild):
"""Adds guild to database when bot joins."""
log.info(f"Joined guild: {guild.name} ({guild.id})")
if settings_manager and settings_manager.pg_pool:
try:
async with settings_manager.pg_pool.acquire() as conn:
await conn.execute("INSERT INTO guilds (guild_id) VALUES ($1) ON CONFLICT DO NOTHING;", guild.id)
log.info(f"Added guild {guild.id} to database.")
except Exception as e:
log.exception(f"Failed to add guild {guild.id} to database on join.")
else:
log.warning("Settings manager not available or pool not initialized, cannot add guild on join.")
@bot.event
async def on_guild_remove(guild: discord.Guild):
"""Removes guild from database when bot leaves."""
log.info(f"Left guild: {guild.name} ({guild.id})")
if settings_manager and settings_manager.pg_pool:
try:
async with settings_manager.pg_pool.acquire() as conn:
# Note: Cascading deletes should handle related settings in other tables
await conn.execute("DELETE FROM guilds WHERE guild_id = $1", guild.id)
log.info(f"Removed guild {guild.id} from database.")
except Exception as e:
log.exception(f"Failed to remove guild {guild.id} from database on leave.")
else:
log.warning("Settings manager not available or pool not initialized, cannot remove guild on leave.")
# Error handling - Updated to handle custom check failures
@bot.event
async def on_command_error(ctx, error):

View File

@ -12,8 +12,11 @@ google-cloud-storage
beautifulsoup4
requests
fastapi
uvicorn
uvicorn[standard] # Use standard install for performance features like websockets if needed later
python-multipart
python-jose[cryptography] # For JWT handling in auth
itsdangerous # For secure session cookies
pydantic-settings # For loading config from .env
tenacity
cachetools
pillow

View File

@ -494,3 +494,71 @@ async def check_command_permission(guild_id: int, command_name: str, member_role
else:
log.debug(f"Permission denied for '{command_name}' (Guild: {guild_id}). Member roles {member_roles_ids_str} not in allowed roles {allowed_role_ids_str}.")
return False # Member has none of the specifically allowed roles
async def get_command_permissions(guild_id: int, command_name: str) -> set[int] | None:
"""Gets the set of allowed role IDs for a specific command, checking cache first. Returns None on error."""
if not pg_pool or not redis_pool:
log.warning(f"Pools not initialized, cannot get permissions for command '{command_name}'.")
return None
cache_key = _get_redis_key(guild_id, "cmd_perms", command_name)
try:
# Check cache first
if await redis_pool.exists(cache_key):
cached_roles_str = await redis_pool.smembers(cache_key)
if cached_roles_str == {"__EMPTY_SET__"}:
log.debug(f"Cache hit (empty set) for cmd perms '{command_name}' (Guild: {guild_id}).")
return set() # Return empty set if explicitly empty
allowed_role_ids = {int(role_id) for role_id in cached_roles_str}
log.debug(f"Cache hit for cmd perms '{command_name}' (Guild: {guild_id})")
return allowed_role_ids
except Exception as e:
log.exception(f"Redis error getting cmd perms for '{command_name}' (Guild: {guild_id}): {e}")
# Fall through to DB query on Redis error
log.debug(f"Cache miss for cmd perms '{command_name}' (Guild: {guild_id})")
try:
async with pg_pool.acquire() as conn:
records = await conn.fetch(
"SELECT allowed_role_id FROM command_permissions WHERE guild_id = $1 AND command_name = $2",
guild_id, command_name
)
allowed_role_ids = {record['allowed_role_id'] for record in records}
# Cache the result
try:
allowed_role_ids_str = {str(role_id) for role_id in allowed_role_ids}
async with redis_pool.pipeline(transaction=True) as pipe:
pipe.delete(cache_key) # Ensure clean state
if allowed_role_ids_str:
pipe.sadd(cache_key, *allowed_role_ids_str)
else:
pipe.sadd(cache_key, "__EMPTY_SET__") # Marker for empty set
pipe.expire(cache_key, 3600) # Cache for 1 hour
await pipe.execute()
except Exception as e:
log.exception(f"Redis error setting cache for cmd perms '{command_name}' (Guild: {guild_id}): {e}")
return allowed_role_ids
except Exception as e:
log.exception(f"Database error getting cmd perms for '{command_name}' (Guild: {guild_id}): {e}")
return None # Indicate error
# --- Bot Guild Information ---
async def get_bot_guild_ids() -> set[int] | None:
"""Gets the set of all guild IDs known to the bot from the guilds table. Returns None on error."""
if not pg_pool:
log.error("Pools not initialized, cannot get bot guild IDs.")
return None
try:
async with pg_pool.acquire() as conn:
records = await conn.fetch("SELECT guild_id FROM guilds")
guild_ids = {record['guild_id'] for record in records}
log.debug(f"Fetched {len(guild_ids)} guild IDs from database.")
return guild_ids
except Exception as e:
log.exception("Database error fetching bot guild IDs.")
return None